This can include when the ability will become usable again, such as ammunition, magic points, or some other type of "charge up" timer. Game progression – the player's current score, money, lap, or level (as in stage or as in experience points).Menus – Menus to exit, change options, delete files, change settings, etc.Icons and/or text may appear in the HUD to indicate other actions that are only available at certain times or in certain places, to show they are available to perform and which button performs it for example the text "A – open door" may be displayed, but only when the character is near a door.
Speedometer/tachometer – used in most games which feature user operated vehicles.Mini-map – a small map of the area that can act like a radar, showing the terrain, allies and/or enemies, locations like safe houses and shops, streets, etc.This might also include the character's current task or quest. Usually shown only when driving one of these. Context-sensitive information – shown only as it becomes important, such as tutorial messages, special one-off abilities, and speech subtitles.Reticle/cursor/cross-hair – an indication of where the character is aiming or where the mouse pointer is.